ronen barzel   ·   affiliations

professional affiliations, present and past.   [latest curriculum vitae: cv.pdf ]

ACM SIGGRAPH · i'm the 2009 conference chair. in 2004, i was the program chair for the Sketches program and the (new) Posters program. in 2003, John Hughes and i co-organized a course on Plausible Simulation. in prior years i've been on various committees and spoken at the occasional course.

journal of graphics tools · i'm on the advisory board. previously i was the editor-in-chief, from when the journal started in 1995 until i passed the torch to Doug Roble in 2006.

university of california san diego

· i taught the intro computer graphics course in the winter quarter of 2006.

pixar animation studios · i worked as an "animation scientist" from 1993 to 2005. i did assorted things for the first Toy Story movie, most notably building the "Slinky Dog" model and developing lighting technology. afterwards i mostly worked on software R&D, in particular modeling and animation software and general infrasturcture. i also did a stint of development for Finding Nemo.

école polytechnique · i was a professeur invité for the winter term of 2003, teaching a course on computer animation.

brown university · i've visited several times and collaborated on several papers with John Hughes in the graphics group. i also got my undergrad degree there, class of '83, and a master's in '84.

university of washington · i've visited several times and collaborated on several papers with David Salesin in the graphics group. in 1996 david and i developed and taught the first incarnation of a computer animation production class bringing together computer graphics and art students to make a short film.

SGI · i worked in the Inventor group in 1992, developing animation capabilities for the Inventor 2.0 toolkit.

caltech · i did my graduate work in "physically based modeling", with my advisor Al Barr, getting a master's in '88 and ph.d. in '92.
ronen@barzel.org home page