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i'm the 2009 conference chair. in 2004, i was the program chair for the
Sketches program and the (new)
Posters program. in 2003,
John Hughes
and i co-organized a course on Plausible
Simulation. in prior years i've been on various committees and
spoken at the occasional course.
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i'm on the advisory board. previously i was the
editor-in-chief, from when the journal started in 1995 until i
passed the torch to Doug Roble in 2006.
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i taught the intro computer graphics course
in the winter quarter of 2006.
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i worked as an "animation scientist" from 1993 to 2005.
i did assorted things for the first Toy
Story movie, most notably building the "Slinky Dog" model and
developing lighting technology. afterwards i mostly worked on software
R&D, in particular modeling and animation software
and general infrasturcture. i also did a stint of development for Finding Nemo.
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i was a professeur invité for the winter term of
2003, teaching a course on computer animation.
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i've visited several times and collaborated on several papers
with John Hughes in the
graphics group. i
also got my undergrad degree there, class of '83, and a master's
in '84.
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i've visited several times and collaborated on several papers
with
David Salesin
in the
graphics group.
in 1996 david and i developed and taught the first incarnation of
a computer animation
production class bringing together computer graphics and art
students to make a short film.
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i worked in the Inventor group in 1992, developing
animation capabilities for the Inventor 2.0 toolkit.
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i did my graduate work in "physically based
modeling", with my advisor
Al Barr,
getting a master's in '88 and ph.d. in '92.
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